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Vray Triplanar Tex

Shader - Rusted Metal

Grass Shader - Vray

This is the breakdown of the Grass shader we use in 3ds Max + Vray in all of our renderings. This is the order (from right to left) of the composition:

MultiSubObject with 6 ID's > Vray2SidedMtrl with the Grass map in the translucency box > VrayMtrl. 6 different shaders with their own diffuse and the same bump map > ColorCorrection to get some randomness in the green color of the grass map > ColorCorrect to have an overall control of the main color > Bitmap with the original grass map.


We hope you understand the composition and if you find it useful please share it :)